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Blueprint Editing · Deep Analysis · 3D Generation

AI Agent for Unreal Engine

Build levels, create and edit Blueprint graphs, analyze any project, generate 3D models, and manage assets through natural language. Direct editor control with zero abstractions.

UE 5.5 – 5.7Windows x64Pay-as-you-go availableClaude, GPT, Gemini, Grok
11 Domains · 1k+ Operations

Everything you need. One agent.

Direct control over the full Unreal Engine editor. No plugins to chain, no boilerplate — just describe what you want.

Level Design

Build entire environments from prompts. Spawn actors, arrange geometry, lighting, and spatial queries.

Blueprint Editing

Full graph control — 55+ node types, auto pin-wiring, variables, functions, events, and one-step compile.

Blueprint Analysis

Deep read-only inspection. Variables, functions, components, execution flow, and full graph JSON export.

Materials & Shading

Create material graphs, instances, and functions. Wire expressions, custom HLSL, and inspect shader stats.

Animation System

Montages, blend spaces, state machines, IK rigs, retargeters, bone tracks, and morph targets.

Widget / UI Design

Build UMG interfaces — full widget hierarchy, event binding, animations, and navigation rules.

Behavior Trees & AI

Blackboards, BT structure, AI controllers, perception, NavMesh, EQS, GAS abilities.

3D Generation

Text or image to rigged 3D characters with 8 stock animations. Auto-imports as SkeletalMesh.

C++ Source Code

Read, write, search, and create C++ classes. Parse UE macros and trigger Live Coding reload.

Data Assets

Enums, structs, DataTables, Enhanced Input mappings, asset dependencies, and diffing.

Editor Automation

Undo, save, build lighting, compile Blueprints, PIE, performance audit, and snapshots.

Agent Toolkit

Interface tools built for fast, focused iteration inside your editor.

Multi-Model AI

Claude, GPT, Gemini, Grok — auto-routes to the best model

Voice Input

Speak your commands naturally

Image Context

Screenshots, reference art, viewport captures

Reasoning Depth

Control speed vs. thinking per request

Workflow

Describe. Execute. Ship.

01

Describe your task

Type in plain English. Attach assets with @, use voice, or paste reference images.

02

Agent plans & executes

Selects the right tools, inspects project state, executes in the editor, and handles errors.

03

Review & iterate

See results in your viewport instantly. Undo, request changes, or keep building. History preserved.

11

Capability Domains

1k+

Editor Operations

UE 5.3–5.7

Engine Support

15+

AI Models

MCP Server

Your Unreal project. Any AI client.

One URL, one API key. If your IDE or AI tool supports MCP, it can inspect, search, and build inside your running Unreal Editor — right now.

Standard HTTP

Plain HTTP + JSON-RPC — the official MCP transport. No SDKs required.

Any Device

Desktop IDEs, cloud workspaces, remote servers, CI pipelines.

Any Model

Claude, GPT, Gemini, Llama, Qwen, Mistral — your choice.

Compatible Clients20+ and growing
CursorClaude CodeClaude DesktopWindsurfVS Code CopilotClineContinueRoo CodeZedGooseOpenClawLibreChat+ any MCP client

Free tier: 11 read-only tools, forever. No credit card required.

Ready to start building?

Download the plugin, sign in, and start creating with AI inside Unreal Engine.