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Blueprint Editing · Deep Analysis · 3D Generation

AI Agent for Unreal Engine

Build levels, create and edit Blueprint graphs, analyze any project, generate 3D models, and manage assets through natural language. Direct editor control with zero abstractions.

UE 5.3 – 5.7Windows x64 & MacPay-as-you-go availableClaude, GPT, Gemini, Grok
18 Domains · 61 Tools · 700+ Operations

Everything you need. One agent.

Direct control over the full Unreal Engine editor. No plugins to chain, no boilerplate — just describe what you want.

Level Design

Spawn actors, compose scenes in batch, arrange geometry / lighting, World Partition + streaming queries.

Blueprint Authoring

13 narrow tools — bp_create / bp_class / bp_variable / bp_component / bp_graph / bp_nodes / bp_wire / bp_input / bp_commit / bp_author. 40+ node types, auto-repair, atomic spec transactions.

Blueprint Inspection

bp_brief + bp_inspect (18 ops) + bp_export. Variables, functions, components, execution flow, full graph JSON.

Materials & Shading

43 ops — create materials / instances / functions / MPCs. Expression graph authoring, custom HLSL, parameter overrides, auto-layout + recompile.

VFX (Niagara + Chaos)

Niagara systems + script modules for particles. Chaos Geometry Collections for destruction. Ramp authoring for curves.

Animation System

AnimBP state machines, montages, blend spaces, IK rigs + retargeters, bone tracks, morph targets, notify events.

Widget / UI Design

80+ ops — 40+ native widget types, slot layouts, fonts + brushes, event binding, keyframe animations, MVVM ViewModels, PIE spawn + live inspect.

AI, Behavior Trees, GAS

Build full trees from JSON. Blackboards, AI Controllers + perception, NavMesh + EQS, Gameplay Abilities + Effects + Attribute Sets, StateTrees, Smart Objects, gameplay tags.

Landscape & Foliage

Sculpt terrain semantically (mountains, valleys, craters, plateaus). Paint weight layers. Scatter foliage by radius / layer / exact transform.

Cinematics

Sequencer — actor bindings, transform / animation / audio / camera / event / fade tracks with keyframe interp. Camera cuts + shot switching.

Audio

MetaSound graphs — oscillators, filters, envelopes, mixers. SoundCues, SoundClasses, Attenuations with spatialization.

PCG (Procedural)

PCG graph authoring — point generators, samplers, filters, transformers, density ops, mesh spawners with typed pin wiring.

3D Generation

Text or image to rigged 3D characters with 8 stock animations. Auto-imports as SkeletalMesh with full skeleton.

C++ Source Code

Read / write .h / .cpp with auto-backup. Create new UCLASS / USTRUCT / UENUM headers. Parse UE reflection macros, trigger Live Coding hot-reload.

Data Assets

56 ops — Enums, Structs, DataTables (bulk JSON import), Data Assets from any subclass, Enhanced Input (IA + IMC + modifiers + triggers).

Runtime Verification (PIE)

pie_test_bp + pie_test_scene — auto-plan from a task description, inject inputs, 30+ assertion types (dispatcher_fired, anim_state, bt_task_ran, niagara_activated, overlap_detected) plus vision + baseline pixel-diff.

Physics & Collision

Collision profiles + physical materials + object type responses. Chaos destruction with clustering + damage thresholds.

Editor Automation

Undo / save / build lighting / compile / PIE / viewport modes. Performance audit, Output Log tailing, viewport capture.

Agent Toolkit

Interface tools built for fast, focused iteration inside your editor.

Multi-Model AI

Claude, GPT, Gemini, Grok — auto-routes to the best model

Voice Input

Speak your commands naturally

Image Context

Screenshots, reference art, viewport captures

Reasoning Depth

Control speed vs. thinking per request

Workflow

Describe. Execute. Ship.

01

Describe your task

Type in plain English. Attach assets with @, use voice, or paste reference images.

02

Agent plans & executes

Selects the right tools, inspects project state, executes in the editor, and handles errors.

03

Review & iterate

See results in your viewport instantly. Undo, request changes, or keep building. History preserved.

18

Capability Domains

700+

Editor Operations

UE 5.3–5.7

Engine Support

15+

AI Models

MCP Server

Your Unreal project. Any AI client.

One URL, one API key. If your IDE or AI tool supports MCP, it can inspect, search, and build inside your running Unreal Editor — right now.

Standard HTTP

Plain HTTP + JSON-RPC — the official MCP transport. No SDKs required.

Any Device

Desktop IDEs, cloud workspaces, remote servers, CI pipelines.

Any Model

Claude, GPT, Gemini, Llama, Qwen, Mistral — your choice.

Compatible Clients20+ and growing
CursorClaude CodeClaude DesktopWindsurfVS Code CopilotClineContinueRoo CodeZedGooseOpenClawLibreChat+ any MCP client

Free tier: 20 tools to inspect, edit, and build — forever. No credit card required.

Ready to start building?

Download the plugin, sign in, and start creating with AI inside Unreal Engine.